Player Stats
As explained in the Creating a character section you have several main attributes (Strength, Intelligence, Dexterity and Charisma). These values determine modifiers that get applied when you take certain actions such as combat or opening chests.
Sub-attributes
In addition, you have several sub-attributes that are also used in gameplay.
| Sub-attribute | Details |
| Health | This starts at 20 points. You lose health when attacked. If your health reaches 0 it's game over. Health can be restored by taking potions or levelling-up. |
| Bravery | Starting at 8 points, your bravery is reduced by attacks in combat. When your bravery reached 0 you will find it harder to hit your enemies. Again bravery can be restored with potions or levelling-up. You also gain some bravery points after defeating enemies. |
| Damage muliplier | In combat you roll a 10 sided dice with a range to 0 to 9. Your damage multiplier is applied to this roll and the resulting value (+ any modifiers) subtracted from your enemies health. You start with a multiplier of 0.5. |
| Gold | Defeated monsters and chests will supply you with random amounts of gold. |
| Experience | You gain a small amount of experience with every monster you defeat. Once your experience reaches a certain value, you move to the next level. |
| Level | Starting at level 1 your level will increase as you gain experience. |
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