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    A..Z List of Medieval People
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  • Life
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  • Castles
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  • 3D/VR
    3D Virtual Reconstructions
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    Etal Castle Skenfrith Castle Middleham Castle
    Knights Training
  • More
    Glossary of Terms
    Games Early Access
    Copyright / About TimeRef.com Contact the Author
TimeRef.com
  • Episodes
    Episode Index
    Key Dates Timelines
    By Category
    This day in history
  • People
    A..Z List of Medieval People
    Kings and Queens of England Kings of Scotland Kings of France Kings of Denmark Emporers of Byzantine Popes and Antipopes Crusader States and their Rulers
    Family Trees
  • Life
    Life in Medieval Times
    Life in a Castle The Feudal System Country Life and Agriculture Life in a Medieval Town Life in a Religious Community
  • Castles
    Castle Index Page Castle Development
    Early Fortifications Motte and bailey Castles Square Keeps Castle of William the Conqueror Concentric Castles Castles of Edward I
    Castle Siege Tactics Parts of a Castle
    Locations of over 300 Castles
  • Places
    A..Z list of Medieval Buildings 3D Virtual Reconstructions Maps Photographs
    Abbeys and Monasteries Cathedrals Medieval Architecture
  • 3D/VR
    3D Virtual Reconstructions
    Virtual Motte and Bailey Castle Virtual Norman Keep Virtual Siege Engines
    Etal Castle Skenfrith Castle Middleham Castle
    Knights Training
  • More
    Glossary of Terms
    Games Early Access
    Copyright / About TimeRef.com Contact the Author
  1. Games
  2. Phantasy Crypts
  3. Help and Instructions
  4. Player Stats
Phantasy Crypts
Phantasy Crypts

Player Stats

As explained in the Creating a character section you have several main attributes (Strength, Intelligence, Dexterity and Charisma). These values determine modifiers that get applied when you take certain actions such as combat or opening chests.

Sub-attributes

In addition, you have several sub-attributes that are also used in gameplay.

Sub-attributeDetails
HealthThis starts at 20 points. You lose health when attacked. If your health reaches 0 it's game over. Health can be restored by taking potions or levelling-up.
BraveryStarting at 8 points, your bravery is reduced by attacks in combat. When your bravery reached 0 you will find it harder to hit your enemies. Again bravery can be restored with potions or levelling-up. You also gain some bravery points after defeating enemies.
Damage muliplierIn combat you roll a 10 sided dice with a range to 0 to 9. Your damage multiplier is applied to this roll and the resulting value (+ any modifiers) subtracted from your enemies health. You start with a multiplier of 0.5.
GoldDefeated monsters and chests will supply you with random amounts of gold.
ExperienceYou gain a small amount of experience with every monster you defeat. Once your experience reaches a certain value, you move to the next level.
LevelStarting at level 1 your level will increase as you gain experience.

Help Sections

Introduction

Creating a character

Game Play

Combat

Levelling Up

Explore the White Tower

Explore four floors of the keep at the Tower of London.

 

Adventure Game - Early Access

Early Access to the TimeRef card-based Adventure Game.

 

Medieval Village - Early Access

Explore the medieval village.

 

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