Village Game Walkthrough - Quests

Quest: Fix the Windmill

Reward: A sack of flour

 

You can go and talk the miller at the windmill once you have started the main quest. He tells you that the windmill is not working as someone has stolen five of the gears that drive the grindstone. He says that if you help him find the missing gears he will grind a sack of grain into flour for you free of charge.

Find all five gears and return them to the miller to complete the quest.

Behind the stack of barrels at the entrance to the gardens.

Behind the stack of logs near the carpenter.

Behind the blacksmith's workshop.

Behind the haystacks at the other end of the village.

Behind the beehive in the garden near the market stall.

The five gears have been dropped at different locations around the village. Find them and return them to the miller to complete the quest.

Quest: Small Axe

Reward: A small axe

 

To get into the animal pen to rescue the chicken and milk the cow you need to help Henry purchase a small axe. He asks you to get an axe from the stall holder at the other end of the village. You do not have any money so that may be a problem. When you go and talk to the stall holder you find that he has sold the last one to James. James can be found walking between the entrance of the village near Arabella and the back of the house near the windmill.

 

James tells you that he has lost a piece of paper with the design of a new crossbow. When you tell him you want to have the small axe he had bought, James agrees to give you the axe if you find the design for him. The design can be in one of three places in the village.

Under the canopy near the water well.

Near the entrance to the gardens.

Possibly near the carpenter.

Once you have the design return to James and accept the axe from him.

This will allow you to give the axe to Henry who in return will allow you to enter the animal pen to rescue the lost chicken and milk the cow.

Good luck with completing this mini adventure

Look out for more adventures to come

Useful Terms

Manor: The land owned by a lord and occupied by dependent farmers. Demense: Lord of Manor's own land. Villeins: Villagers who were owned by the Lord of the Manor and could not leave. Hide: An area of land about 120 acres in size. Caracute: Another name for a hide. Hundred: Enough land to support a hundred homes. Freemen: Villagers who were free to leave the village. Cottars: The poorest villagers. Reeve: Villager elected to representative the villagers. Hayward: Villager ensuring aminals did not stray. Dovecote: Building where pigeons and doved were raised.